Friday Progress Report 25/01/2019

Demoday Cancelled Edition Sorry guys we are in the middle of remaking the cooking system, and to do it right we need a lot of time, we won’t be able to finish and polish it for February 2, so we won’t participate in the demoday this time, right now I am making the ingredients, this time we are using xml instead of json, this is a single entry I am re-balancing all ingredients, now nutrients are totally made up, but this makes easier to balance, A,B and C are more common in meats and dairy, D,E,F and G will be more common in veggies and fruit, getting balanced nutrition won’t be too hard, these are the current planned use for the nutrients: A -> GUTS – affects anything competitive, better dodge reflex in combat, can survive one extra blow if maxed B -> STRENGTH – affects speed of heavy labor (mining, lumbering, climbing) lifting yourself from ledges, jump height and melee damage C -> AGILITY – total speed D -> DEXTERITY – affects crafting and critical damage, negative effect is shaking aim on gun attacks E -> ENDURANCE – stamina use F -> TEMPER – affects exp gain and Adam’s mood, characters will react to your mood G -> VITALITY – gives a bonus of up to 15 to all other attributes, no negative effects, on 80 to 100 nullifies the negative effect of lacking 1 other nutrient Note the addition of the Aroma tag, this is a new mechanic in the cooking system that will allow NPCs to react to food being cooked, also balancing Fragrance and Pungency will give bonuses to the food score, this system will replace the previous abstract “deliciousness”. My brother is making the UI, it is taking long because he needs to make the…

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