Currently working at: Everyday Lite

Friday Progress Report 18/05/2018

This week i made the main building of the Aqua District, it will be the fishing gear shop and the house of the vendor (second floor) with a window under the bridge she uses to fish on her spare time I also finished the kiosk under the Ladrasil roots, this is the bar most of the adult characters will spend the night at I will be making the floating houses next   Meanwhile my brother has been working with the shaders and the terrain system textures, he is trying to optimize everything before proceeding

Friday Progress Report 11/05/2018

Report number 50, we are almost reaching the Friday Report anniversary This week i finished the trees and the platforms as promised The treehouse district (need better name) now only need the houses and details on ground level, i will leave these for a later date and start working on the aqua district (also need better name), as you can see in the image the cental building of the district is being made and it will connect to the central platform like the treehouse district does, i still don’t know what i want this central tower to be, but probably there will be waterfalls involved Meanwhile my brother has been trying to optimize the tree shaders so the leaves being rendered don’t hog the entire GPU for themselves and their shadows I will keep working on the aqua district this week, but i need to decide the architecture style before i make anything big

Friday Progress Report 04/05/2018

I didn’t manage to finish the entire thing, i directed some work to the central platform, now there are ramps leading to it, i kept the angle of the ramps between 30º and 38º, i decided to make ramps instead of stairs because some girls won’t have legs (like the lamia) My brother is finishing a small demo that includes the dynamic grass and the trees for tomorrow

Friday Progress Report 27/04/2018

New trees! I have improved the leaves and cleaned the trunk faces, also added new banches and my brother improved the shader, they look much nicer now, just need to think how we are going to do snow In other news i have modified the shrine isle and lake, made it into a temple isle and lake, since i can now fit a whole temple on it I made a Ryobu Torii connecting the town’s canal to the temple isle, since it is supposed to be an ancient Dracari temple, and the Dracari tribes have oriental architecture. The temple will contrast with the rest of the town, but i think the contrast will make it more interesting And this is the new isle, there is an underwater tunnel that leads to the spiral This is the current state of the town I will try to finish the treehouse district (need a new name) next week  

Friday Progress Report 20/04/2018

Edengrall is taking shape, the city is now divided into 3 main districts, the river enters by a very open aquatic area, this district will be filled with floating buildings and will house the more aquatic-related monstergirls, the eastern side will be filled with large trees and treehouses connected by suspension bridges and the last district will extend towards the port, it will be a very crowded commercial district with several layers of buildings, the center will be a large builiding, it will probably be a community center where most characters meet and hang out The structure by the port is a lighthouse which controls the Rotterdam-inspired floodgates that will block the ocean during hurricanes (river water will be drained and pumped over the wall) We are now working on the trees, developing a seasonal leaf loss system and a character controller to allow Adam to walk through Edengrall by the demoday next month  

Friday Progress Report 13/04/2018

Edengrall is the game’s town, this is where most of the game will take place, so im working to add as much detail as possible The town was founded in 2777 by powerful mages, the city is made mostly of white marble, lifted from the ground and shaped with powerful geomancy, in the center of the town a magical Ladrasil tree supports the magical barrier that protects the town. There are six channels extending from the center to the city walls, these channels connect the several aquatic biomes making the town into the fishing spot with the most fish variety in the game. The center of the town will have several tree houses, a bar under the roots with a room surrounded by glass underwater, this will be a popular spot for the characters to rest and have a comfy time. The shrine is a relic of the Dracari tribe that lived in this island when it was still a peninsula, it is preserved and researched by the town scholars, it is connected to the cave system on the east side of the city. The terrain is just a mock-up, it will be redone with more detail, im currently focusing on the town design, i will start making the buildings next week   You can read more about the lore of Edengrall here Lore Sunday: The founding of Edengrall  

Friday Progress Report 06/04/2018

  Elisabeth Hartol (Elly)   Age: 95 Laetus years, 29 in Earth years (A year in Laetus lasts 112 days) Race: Homunculus (Succubus) Marriageable: Yes Personality: Timid and Honest Favorite Food: Pancakes Homunculi are artifical beings created by alchemy, Succubus are one of the stable types of Homunculi, their anatomy is very close to normal humans, with two pais of wings, one in the head and another in the hips, these wings are sensors with the ability to detect disturbances and ruptures in magical fields. Elly has two important roles in Edengrall, she is responsible in monitoring the magic barrier that protects the island and she takes care of the library, reading is her hobby, and she spends most of her time reading, sometimes to the point where she forgets to eat and sleep. She is extremely timid and has a hard time interacting with most villagers except for a few very close friends, her Androphobia makes it even worse when interacting with men. Elly will be one of the hardest girls to marry, as you have to help her overcome her Androphobia before you can progress with her romantically.

Friday Progress Report 30/03/2018

Sasha’s spring/summer outfit done Comfy mode resting pose First pic with all objects selected, second just materials and textures Her accessory is based on a Chrysanthemum flower Her bracer is a memento of her mother, the gem was part of a pendant that her mother wore, Sasha had the gem and a part of the broken pendant chain when she woke up in Edengrall     My brother is now officially working fulltime on the game, there will be faster progress on the terrain system starting from next week On this following week i will be making the next girl, i will make a few characters before going to do their winter and alternate outfits

Friday Progress Report 23/03/2018

Friday Progress Report Sasha Edition! Sasha Boreas   Age: 52 Laetus years, 16 in Earth years (A year in Laetus lasts 112 days) Race: Human Marriageable: Yes Personality: Energetic and Radiant Favorite Food: Basically anything with potatoes Native of Mistri, previously part of Valvalia which became Pollan territory for a few years, Sasha’s town was attacked by the goblin horde that plagues the continent after the fall of Scarlon, during the attack she and her mother were embarked into a merchant ship used as emergency refugee transport, but the ship was destroyed in a massive storm before it could reach the safe harbors of New Vinlarr, Sasha was the only survivor and was dragged by a mysterious creature to the beaches near the town of Edengrall. She was rescued and quickly accepted by the villagers, she now lives in the tavern and helps around as much as she can, despite losing everything dear to her she is able to smile and be cheerful when others are around, suppressing her sorrow, her biggest fear is being seen as a burden.

Friday Progress Report 16/03/2018

This week was not very productive, i lost two days of work because of a mistake of my part and had to redo all shape keys, i also got very sick losing two more days, i only managed to get the UV mapping/texturing done, but at least the base female model is mostly done, on the following week i will start turning this base model into the first marriageable girl, the energetic potato-loving slav Sasha, and yes, she will have a squatting animation and tracksuit as winter outfit. My brother is stuck working 12 hours/day to finish his projects before he leave his job and join me fulltime, so no progress on the terrain system either. I have been looking at several concept art cities to get inspiration for the theme of the town, at first i was going for normal medieval fantasy town, but i think i will change to a more vertical stone+nature architecture, with trees all over the buildings and canals of pristine water running through the town, i will make something worth of the name Edengrall.