Currently working at: Everyday Lite

Friday Progress Report 08/06/2018

This week i focused on the forest district, i made several treehouses and 7 out of the 10 platforms are now occupied, i will finish the last 3 this weekend These are the ones i worked the most this week, there is one big house, one spiral connecting two platforms with tiny rooms around it and two platforms with only small buildings, maybe they will be shops or public areas, they were made like this because the platforms they occupy have too many bridges, so there wasn’t enough space for big houses This is the current state of the treehouses   On my brother side there was progress on the terrain system, biomes now border properly in 99% of the situations, including when there are large height differences

Friday Progress Report 01/06/2018

Tomorrow is the one year anniversary of the Friday Report! It really went quickly, so much happened these last 12 months, im really happy i can keep working towards my dream.   This week i finished the doors and windows on the aqua district and started making the treehouses on the tree district Meanwhile my brother has been working on the terrain system, his system now merges borders of different textures (biomes) to make the transition looks more natural By 8/8/2018 we should have a demo of the city with decent textures/terrain for players to test our designs and the character movement

Friday Progress Report 25/05/2018

The basic structure of the Aqua District is done, there will be 3 floating wooden houses and 4 stone houses, the wooden houses are more polished, i even added a cauldron in the center that can be lowered, the stone houses still need doors, windows and the roof gardens      I should finish it this week, im not doing all interiors now, since the interiors will change a lot based on which girl will live in each house Update: Finished the roof gardens, with bridges and also added doors, only need to do windows now

Friday Progress Report 18/05/2018

This week i made the main building of the Aqua District, it will be the fishing gear shop and the house of the vendor (second floor) with a window under the bridge she uses to fish on her spare time I also finished the kiosk under the Ladrasil roots, this is the bar most of the adult characters will spend the night at I will be making the floating houses next   Meanwhile my brother has been working with the shaders and the terrain system textures, he is trying to optimize everything before proceeding

Friday Progress Report 11/05/2018

Report number 50, we are almost reaching the Friday Report anniversary This week i finished the trees and the platforms as promised The treehouse district (need better name) now only need the houses and details on ground level, i will leave these for a later date and start working on the aqua district (also need better name), as you can see in the image the cental building of the district is being made and it will connect to the central platform like the treehouse district does, i still don’t know what i want this central tower to be, but probably there will be waterfalls involved Meanwhile my brother has been trying to optimize the tree shaders so the leaves being rendered don’t hog the entire GPU for themselves and their shadows I will keep working on the aqua district this week, but i need to decide the architecture style before i make anything big

Friday Progress Report 04/05/2018

I didn’t manage to finish the entire thing, i directed some work to the central platform, now there are ramps leading to it, i kept the angle of the ramps between 30º and 38º, i decided to make ramps instead of stairs because some girls won’t have legs (like the lamia) My brother is finishing a small demo that includes the dynamic grass and the trees for tomorrow

Friday Progress Report 27/04/2018

New trees! I have improved the leaves and cleaned the trunk faces, also added new banches and my brother improved the shader, they look much nicer now, just need to think how we are going to do snow In other news i have modified the shrine isle and lake, made it into a temple isle and lake, since i can now fit a whole temple on it I made a Ryobu Torii connecting the town’s canal to the temple isle, since it is supposed to be an ancient Dracari temple, and the Dracari tribes have oriental architecture. The temple will contrast with the rest of the town, but i think the contrast will make it more interesting And this is the new isle, there is an underwater tunnel that leads to the spiral This is the current state of the town I will try to finish the treehouse district (need a new name) next week  

Friday Progress Report 20/04/2018

Edengrall is taking shape, the city is now divided into 3 main districts, the river enters by a very open aquatic area, this district will be filled with floating buildings and will house the more aquatic-related monstergirls, the eastern side will be filled with large trees and treehouses connected by suspension bridges and the last district will extend towards the port, it will be a very crowded commercial district with several layers of buildings, the center will be a large builiding, it will probably be a community center where most characters meet and hang out The structure by the port is a lighthouse which controls the Rotterdam-inspired floodgates that will block the ocean during hurricanes (river water will be drained and pumped over the wall) We are now working on the trees, developing a seasonal leaf loss system and a character controller to allow Adam to walk through Edengrall by the demoday next month  

Friday Progress Report 13/04/2018

Edengrall is the game’s town, this is where most of the game will take place, so im working to add as much detail as possible The town was founded in 2777 by powerful mages, the city is made mostly of white marble, lifted from the ground and shaped with powerful geomancy, in the center of the town a magical Ladrasil tree supports the magical barrier that protects the town. There are six channels extending from the center to the city walls, these channels connect the several aquatic biomes making the town into the fishing spot with the most fish variety in the game. The center of the town will have several tree houses, a bar under the roots with a room surrounded by glass underwater, this will be a popular spot for the characters to rest and have a comfy time. The shrine is a relic of the Dracari tribe that lived in this island when it was still a peninsula, it is preserved and researched by the town scholars, it is connected to the cave system on the east side of the city. The terrain is just a mock-up, it will be redone with more detail, im currently focusing on the town design, i will start making the buildings next week   You can read more about the lore of Edengrall here Lore Sunday: The founding of Edengrall