Today is the day! And here is the demo! Windows: https://www.mediafire.com/file/tglucm41mssp1as/10-11-2018_-_Windows.7z/file https://mega.nz/#!qlUmEI6C!pxlcdLHLV7x1fICM8_s9ufSoEPKRekev1frU673h9NA Linux: (seems like grass is not working in linux right now) https://www.mediafire.com/file/fva0z0za4ya0lea/10-11-2018_-_Linux.7z/file https://mega.nz/#!etUkWIQR!KHB5P8lUSfS6Lvdb0k_4XuL4XkaIzZS3GTprjhnEFjE Warning: To see grass you need to play on the higher settings, the default lower setting disables it! Features: >Grass tech, pick the scythe to cut grass passively >Prototype farming system, pick the hoe to place plots and pick seeds to plant crops on the plots >Basic pickable items, run over an item to pick up, right click to drop, left click to use. >Added ambiance sound >Greatly improved graphics >Cloth physics added to Adam’s clothing >Terrain and Aldrasil tree remade (terrain still has some flaws, will be fixed next demoday) >Replaced some of the placeholder animations with final ones (run, jump, walk), some animations will still receive tuning >Elly and Sasha are in the game, but you cannot interact with them yet
Demoday soon fellow stalker! My brother is finishing the touches on the new demo for 11/11, it will feature Improved graphics over the mess that was the last demo Remade terrain, a bit bigger than last time Remade several parts of the town, specially the Aldrasil tree Sasha and Elly models will be on it (but they just idle) Simple farm system preview (plce plots and seed them) Grass! Since i don’t have anything else i can add in time for the demo i have began making the third girl, Reiko the milf innkeeper She is a foxgirl! Fluffy ears, fluffy tails, very sexy body and an age complex (NEVER ASK HER AGE), she will try to get her daughter to marry the protagonist early in game as you get her trust and friendship, but if your tastes demand more mature women you can try to go for Reiko’s affection, but she will be one of the hardest girls to marry, even starting her route will be very hard.
Farming system taking roots! My bro implemented the farm plot placing and seeding (right now it grows the veggies very fast to show the animation), he is now working to make a small scale grid system so that plots close to each other are aligned in the same grid, and plots far away form different grids, so you can have gardens in different angles, he is also working on optimization, we are not happy with the lower fps after turnip spam, this will be addressed soon. Meanwhile i have been making animations and applying cloth physics to the girls hairs, both things still need polishing. Each character will have an unique animation for idling and some other behaviors. Elly wings are still not animated, they won’t stay in T-Pose forever, don’t worry, we need to change a bit her body structure and how the wings work for me to animate them.
This week i made some veggies and animated their growth, this will be used by my brother on the prototype of the farming system, they are all low poly, made mostly of textured billboards, the growth is very gradual until i need to change textures (bud -> flower -> seedpod/fruit), these would require more detail on the model to make more gradual, like splitting the flower object of the turnip into 9 different flower objects, so i can change one by one, we are trying to stay in the safe when it comes to model detail because of possible performance issues. For now these three will do, the game will have more than 100 in the end, but i gotta focus on other things now, like the girls, i am now making an idle animation for Sasha and one for Elly, i will try to give them some personality with custom animations, Adam will also get improved animations if we have time, his current ones are still placeholder free animations found online. Only two weeks for the next demoday…
Finally finished Sasha and Elly’s models in Unity, all their clothes are removable and each has an alternative hairstyle While my bro finishes the Proportion modifier script so it can work during runtime (allowing to change character proportions while the game runs, will be required for the werewolf girl) I have started the crops, i will model each crop of the game individually and animate their growth, the player will be able to figure out which growth stage the crop is in by looking at it once he knows how the crop is supposed to look like, different from most farming games seeds will be easily harvestable, no need for fancy seed makers and no need to buy seeds on the market every time I have started with carrot and potato, here what they look like in adult and flowering stages (yes carrots have flowers!), some crops like potatoes are special because you can bury a tuber and it will work like planting a seed. Iam trying to make each plant as lowpoly as possible to allow for large farms We are going to try to fit in at least part of the farming system in the next demo, but as the day comes closer and closer we are unsure if there will be something polished to be shown.
Finished making all Elly’s clothes, made her an alternative hairstyle (ponytail) and imported the model with all new clothes into Unity, to equip and unequip the clothes we are using a clothing script my brother made, each individual piece has to be added to the database manually, but once done any character (female) will be able to use these cloth pieces, later i will need to configure another script my brother made called the Proportion Controller that edits the model based on a set of porportions that will allow not only the base model, but also all clothes to adapt to any body type, this will allow us to create most of our characters based on the same model, and will also allow body types to change over time, allowing characters to grow and age. I will now work on the materials and textures to make Elly gear look like actual clothing like Adam’s, her face and skin are also textureless right now since i was focusing on other stuff and didn’t change the material yet, then i will edit Elly’s and Sasha’s proportions. My brother is getting close to the point where we will be able to show the beginning of the farming system, you will be able to create tile plots to farm almost anywhere, and these plots will have different attributes based on soil type and quality, if the development of the system advances fast i will have to pause the work on the girls and model some plants, we might get something done to show next demoday. And here is Elly with her alternative hairstyle wearing Sasha’s clothes because… eh… because yes.
Elly clothes are mostly done, there are 8 individual pieces in total: cape, jacket, corset, glasses, stockings, shoes, skirt and amulet, all pieces are modeled, rigged and uv mapped, some like the corset and jacket have Shape Keys (Blend Shapes) for chest size in case w want to let other characters wear it, now i just need to texture them and start preparations to add Elly to the project in Unity, she is going to need some special things, like animations for the wings, different body proportions (she will be taller, right now she is using the base model height) and special walking animations since she is using high heels. Her feet are in T-pose on these screenshots, a special animation will be required for walking Today i will be finishing the frills on her clothes and will add more details to the skirt mostly After Iam done with this i will probably improve Sasha clothes a bit, or add an alternative hair style for Elly, i want to make the girls more presentable for the 11/11 demo release My brother is working on code this week, nothing to show right now, he is adapting the terrain system to add support for the farming system, you will be able to build fields anywhere in the grassy fields. Should be done by the next demoday.
This week we have been working on the girls, i made two new clothes for Elly, a corset and a small jacket, they are fully rigged and have working shape keys, like all other clothes they adapt to different body sizes, so Elly will be able to share her clothes with other girls like Sasha can. The corset has a window for the wings for Elly My brother made a system that groups bone proportions with shape keys to make body sliders and change the size of different body parts, this will allow us to reuse the same main model for most girls and will allow the girls to share clothes with each other, will also allow us to make the aging system so the younger girls can grow into adults. He also improved Adam’s ledge animations
It took longer than expected, but i finished texturing Elly hair and wings, and gave her glasses, now she is a proper librarian! (even if the glasses are fake and she has perfect vision) Next step is to check if the female model is working properly on Unity, fix any problems i find in the joints and then go back to Blender to make her a nice long dress and cute shoes Meanwhile my brother is playing with animations, he added a ledge shimmy animation Looks quite uncanny right now, but he is improving it
Meet the new Adam, new face and proper materials for clothing We are also improving the cloth and hair physics, there are still some more tests to be done before we show it. Now back to work on the girls, Elly still need her textures and new clothing, i also review the female model, there are a few parts i can improve now that i learned more.