Currently working at: Everyday Lite

Friday Progress Report 15/02/2019

The aqua district reform is going well, i have finished the upper part of the new temple, the town hall and the new town square, there is much more open space in the city now, i will make the roman style bath house inside the temple now and probably start making the school Brother is making an editor for recipes in the cooking system, nothing to show yet, but progress is happening.

Friday Progress Report 08/02/2019

And so begin the great Edengrall reform We were dissatisfied with the form over function design the city had we i started implementing several big changes, the biggest and most painful was the removal of the Ladrasil and the tree houses that it supported, the tree will be moved to the east part of the island when i make the map and my brother makes the leaf tech (based on our current grass). Now every building has a clear purpose   This is what i have planned for the island so far   I still need to edit the terrain after doing the city My brother is still doing UI, but its still too glitched to show anything.

Friday Progress Report 01/02/2019

Edengrall Reform has began I am remaking the old aqua district, it was ugly and didn’t match the other parts of the town, it will more functional now too Here the old city And now the new (under construction version) The old apartments and the central building (never gave it a purpose) will be replaced by a temple, a large building that will contain a clinic, dojo and apartments and also a new guard tower with a huge anti-dragon ballista, there will also be wall reforms Brother is still working on UI components, nothing worthwhile showing for now.

Friday Progress Report 25/01/2019

Demoday Cancelled Edition Sorry guys we are in the middle of remaking the cooking system, and to do it right we need a lot of time, we won’t be able to finish and polish it for February 2, so we won’t participate in the demoday this time, right now I am making the ingredients, this time we are using xml instead of json, this is a single entry I am re-balancing all ingredients, now nutrients are totally made up, but this makes easier to balance, A,B and C are more common in meats and dairy, D,E,F and G will be more common in veggies and fruit, getting balanced nutrition won’t be too hard, these are the current planned use for the nutrients: A -> GUTS – affects anything competitive, better dodge reflex in combat, can survive one extra blow if maxed B -> STRENGTH – affects speed of heavy labor (mining, lumbering, climbing) lifting yourself from ledges, jump height and melee damage C -> AGILITY – total speed D -> DEXTERITY – affects crafting and critical damage, negative effect is shaking aim on gun attacks E -> ENDURANCE – stamina use F -> TEMPER – affects exp gain and Adam’s mood, characters will react to your mood G -> VITALITY – gives a bonus of up to 15 to all other attributes, no negative effects, on 80 to 100 nullifies the negative effect of lacking 1 other nutrient Note the addition of the Aroma tag, this is a new mechanic in the cooking system that will allow NPCs to react to food being cooked, also balancing Fragrance and Pungency will give bonuses to the food score, this system will replace the previous abstract “deliciousness”. My brother is making the UI, it is taking long because he needs to make the…

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Friday Progress Report 18/01/2019

Friday Report Horrible Internet edition It is a miracle i could make this report, we can barely upload our changes to the project to each other due to the crappy internet we have here, but we are doing what we can I have finished Marie’s model, i will do her animations now Brother is finishing up the base of the new cooking system, we might have something good to show this demoday.

Friday Progress Report 11/01/2019

Friday Report Jetlag edition We have arrived at the tiny apartment we will be staying for the next two weeks, the internet here sucks and there is only a tiny table for us both to work, but we will manage My brother is working on the new cooking system we hope to allow players to at least make a basic soup at 2/2 I started making the 8th girl, the doctor of the village Marie She is a vampire, a special kind of homunculi made to be doctors and nurses, vampires can inject several different medicines into patients though their fangs and drain infected blood to heal them, the big flaw of vampires is how capricious they tend to be, it is hard to get them to focus on their jobs properly. Sorry for the slow progress, but until we are back home this is how the next following weeks will be…

Friday Progress Report 04/01/2019

Happy new year! The first update of the year has some good progress! I have finished Momo, we have created a new breast size modifier to give her larger than usual breasts and we have re-added breast physics. Momoka Laturi Age: 72 Laetus years, 22 in Earth years Race: Bovin (homunculus) Marriageable: Yes Personality: Hard Working, Responsible, Cheerful Favorite Food: Beef Momo is the first and only of her homunculi species, the Bovin race was created to serve as a work homunculus, with strength similar to Orcs, but with a more pleasing appearance, but the design was flawed in certain aspects and this led to the cancellation of the project. Due to her nature Momo has been a hard working girl from very early age, she also has strong maternal instincts and has acted as a big sister to the younger girls of the village, specially Fuko and Meru who see her both as a big sister and foster mother, they live together in the dairy ranch near the temple where they sell animal products and special milk! Her biggest worry is the future of the younger girls who lost their creators in the ruins incident a few years ago, she seeks a husband to help her raise the children as best as possible. Marrying Momo is easy if you get along with Fuko and Meru, but if the twins dislike you then winning Momo’s heart will be extremely difficult. If you manage to do so Fuko and Meru will become available for official adoption (if they like you enough to see you as a father figure).   There was also progress on inventory and the cooking system We have designed a new structure for the cooking system, certain things will change, so recipes scores might change from the Everyday…

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Friday Progress Report 28/12/2018

Last update of the year, 2018 has been a good year, tons of progress, but we will speed up 2019 will be even better!   My brother added tooltips, he is making other UI elements now   Meanwhile i have started creaing Momo the cowgirl She is a hardworking and caring girl, she is the guardian of both Fuko and Meru taking the roles of both older sister and foster mother.   We will have to travel for most of January next year, this is not a vacation, we will keep working and making progress, but since we will be on the move a lot and we won’t have reliable internet access the progress will slow down a bit during the next few weeks after the 7th.

Friday Progress Report 21/12/2018

I have two announcements that are not related to progress this week. First, we are leaving Patreon out of principle, if you are a Patreon user you know what is going on already, i will not talk about politics in this blog. Second, the blog is being spammed by bots, I am sorry if your comment got deleted with the batch, i will approve comments from actual people, just make sure to talk about the game in your comment so i know that the text is not some generated blob and make sure you don’t have a link to any sketchy porn sites If you want to talk to me i would prefer Gab or Minds   Now enough bullshit, this week we started working on both items and moddability, we are the kind of players that prefers to play with mods no matter what game we are playing and we feel you will want to do so too with our game too, we are going to release all required tools to make mods for Everyday Life when the game launches. Right now we started to change the file structure of the game to make it easier to access and mod assets Adding new assets will be as easy as putting them into the right folder and edit a xml file. As soon as i finish transfering all assets to the new system i will start working on the next girl: Momo.

Friday Progress Report 14/12/2018

Spent the week fixing small issues with the models and adding some animations for the girls, In my animations I am trying to capture their personalities, but i still need to practice more to make the movements less robotic After redoing Sasha’s animations (they are the lamest of all right now) i will animate the tails, ears and wings. My brother is working on the inventory, he got a basic drag and drop window working This is integrated with the equipable items we already have (scythe, hoe and seed bags) There wasn’t much progress this week because we had to do maintenance on the notebooks (yearly dust removal), but we are increasing our weekly work hours to make up for it.